Design of user interfaces for interactive activities related to the MOOC Water in Latin America.
Description
This MOOC aims to help participants recognize threats to access to water resources in Latin America and the Caribbean. By identifying risks materialized by prevalent institutional gaps in the region and the adverse impacts of climate change and pollution, participants will be able to recognize threats to access to water resources in Latin America and the Caribbean.
This game recreates a situation in which a group of five residents of a rural community must make decisions regarding the use of available water in a common hydrographic basin for irrigating their crops. The goal of the game is to allow students to engage in the decision-making logic faced by users of a water management, irrigation, or basin system. It is expected that by being in the position of others, students will learn practically about the importance of aligning individual interests with collective interests in water management.
Graphic design of the learning environment on Blackboard
This exercise involves activities that allow students to estimate their household water consumption and reflect on its use.
This activity allows the system to automatically assign each user roles representing different actors present in a hydrographic basin. The objective is to help students understand how new water usage needs can create disruption, necessitating the reallocation of water resources and the creation of a new management mechanism among all stakeholders.